Greg Universe (
fragileandsoft) wrote2016-07-15 08:45 pm
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Entry tags:
Legion Application
APPLICATION
Player Name: Sarah
Plurk Handle:
yunisverse
Other characters: n/a
Character Name: Greg Universe
Fandom: Steven Universe
Character Journal:
fragileandsoft
OU, AU, or OC? OU If canon, canon point: Post "Steven's Birthday"
PB: n/a
Superhero Name: none (yet--see Setting)
History: Greg on the SU Wiki
Additional OC and AU Background: n/a
Personality: For the most part, Greg's a guy who likes to take things easy. So long as he's got the simple things in life, he doesn't feel a whole lot of need to strive for more. He doesn't spend a whole lot of time concerning himself with societal conventions of a high-paying job, or a big house, content with his car wash and live-in van--the same ones he's had for nigh on twenty years. When his plans to be a famous rockstar left, so did pretty much all the rest of his ambition.
He's an amiable guy, non-threatening and eager to please. Sometimes he can come across as a pushover, as he'd rather get along with people than argue, but he knows to put his foot down when it matters. Though his career in music is gone, he's still a creative mind who loves writing music, art, building things, whatever it is. He'll be the first to say he's maybe not that good at any of it, but the talent isn't what matters so much as the fun gotten from it. If you can enjoy yourself doing something, it's worth doing, so be proud and sell yourself with confidence. His glory days may have been short and not particularly glorious, but he enjoyed them, and he wouldn't be the person he was if he'd done anything differently.
Overall, Greg's a man who's happy for his life and has nowhere else he'd rather be. At the same time, however, he deals with a lot of inadequacy, as he knows he's one very small, unimpressive person in a world of much more accomplished and amazing individuals. He's come to see himself as a bit of an intruder in more fantastical matters, and does his best to keep out of them entirely. A balding, overweight ex-rocker can't keep up with heroes.
For the most part, he sees these things he doesn't understand--namely, matters involving magic--as things he shouldn't get involved with for fear of making it worse. Magic makes him anxious and uncomfortable, as the guilt he carries from his wife's death links heavily to the magic world he tried and failed to be a part of. His own son's growing magical ability makes him more fearful and alienated from the magic, conflicted between staying involved in his son's life and being a supportive role model, versus the risk of ruining things again and being responsible for losing another person because of his ignorance. In the end, he holds back as much as possible, and it's when things get dangerous that he finally steps up. He's a father, after all, and won't stand aside when there's actual risk of people getting hurt.
Years of being told to leave things to the experts has conditioned him to leave well enough alone, but what Greg really wants is to be of use to these people more impressive than him. He doesn't strive for the limelight, just an opportunity to support others and recognition for what effort he puts in.
Canon Powers: n/a
Game powers: A two-power set: 1. Mending touch: the ability to repair organic and inorganic matter. On living people this grants him the ability to heal surface wounds like cuts and burns without too much effort. Internal damage such as broken bones or organ damage won't be fixed entirely, but he can ease the damage enough to get them out of the woods and to a doctor. For inorganic objects he can put together broken pieces such as shattered glass or stone, but not fill in any pieces that may be missing. He can potentially patch holes with new material, but different types of material (say, filling a hole in a metal pipe with a plastic patch) will be less reliable and degrade faster. Technically he can use this to fuse together entirely separate objects, but it's about as effective as duct taping them together.
More complex and advanced repairs are possible, depending on his own knowledge base. For example, years of keeping his van running would allow him to use this power on a broken engine without much extra effort, but he'd have little to no success using it on a computer.
2. Safe zone: the ability to create a space in which no one, friend or foe, can be hurt. For a period of about fifteen minutes after playing a song, a space of about 20 meters around Greg (the average human hearing distance) will become a neutral ground. All within or who enter this space are rendered invulnerable to further damage. It won't prevent someone already wounded from bleeding out, but it provides a guaranteed moment of ceasefire.
Abilities:
Musical Expertise - a former attempted rock star, he plays guitar (among other instruments), sings, writes his own music and lyrics, and knows sound design.
Technological Skill - it may not be much in comparison to this futuristic setting, but he has a knack for getting the right result with simple tech. Gotta make do when resources are limited.
Carpentry - will build you a bunk bed with wings.
Good at hugs - look at him he's like a teddy bear.
Setting: Starting off in this setting, Greg will opt not to take the Oath and become a Legionnaire. He's had many years to settle in and become comfortable with the idea that his destiny is to be ordinary and unremarkable, while letting others who are more capable handle the heroics. Getting called into this setting will be a serious shock to his system, so time will be needed for him to think it through. Greg is no coward and genuinely wants to help people, but his confidence is rock bottom, especially when it comes to superhuman and magic stuff. He'll want to see if he can use his powers to help people without taking on the intimidating title of Legionnaire; he may get in the way of those who know what they're doing.
The goal for Greg is for him to realize that his desire to help others outranks his fear of letting people down, and that he can be a hero in or out of a spandex suit; once he gets to that point, he'll be ready to take the Oath.
SAMPLES
Prose Sample: For a few long, awkward seconds, Greg much resembles a trapped animal. His eyes dart around for an escape, sending a silent plea out for anyone watching to save him. If anyone catches his gaze, they make no move to help... and, he realizes a moment later, they shouldn't. After all, the dignitary is right: he's not one of them. This is just the first time someone's gone and said out loud what's been running through his head all this time.
Trapped under the derisive gaze of the alien, Greg can only think of one way out of this uncomfortable situation. Forcing on an awkward smile, he gives up any attempt at defense.
"Uhh, yeah, you got it in one, pal. I'm with the band." The diplomat's expression goes blank with confusion, and Greg jerks a thumb at the guitar slung over his back. "I'll be playing sets all night! Drop a request if you want--oh. I guess--I dunno if I'll know any from your planet. But no harm in trying, yeah?"
The stare has gone from cold to sub-zero, and while Greg's still grinning casually, he's begun to edge backwards. "Speaking of, I better start tuning up before we get started. But, nice talking with you--try the brie!" He calls the last bit as the alien walks away, interest and respect finally dwindled down to nothing.
With a sigh, Greg takes a seat at the bandstand and starts plucking experimentally at strings. He's too indecisive to be a hero, too weak to fight bad guys, and too twitchy to even avoid a fight for a fancy dinner. The best he can do is drop some favors for the Legion, and keep the room protected while he plays some tunes. Maybe he'll make some nice tips.
Network Sample:
Boy. Okay. Where to start. [He rubs at his neck, casting a look around the room as though for inspiration.] Y'know, this'd be way better if I had some props. Good to break the ice. Like the-- [After a moment of gesturing helplessly, Greg spreads his hands.] All right, imagine I... imagine I'm doing the solo. You know the one. With the beedlybeedlybweeeooo! [Accompanied with vigorous air guitaring.] And then like, pchow! Some poppers go off, with the confetti. Oh man. That'd look cool. I should've planned this out better.
Hooooo boy. I'm stalling, huh. [Planning out this theoretical flashy intro calmed him down some, but the tension's already creeping back into his shoulders as he thinks about the situation.]
So... hey there, me. You uh... you made it! To... wherever you are right now. Congrats! I really... really have no clue where that might be, at this point. Still kinda taking this whole thing in. I don't...
[Greg falls silent a moment, chewing his cheek.] I just wanna keep out of everyone's way, you know? This sort of thing... this isn't what I'm supposed to... do. I think they may've grabbed the wrong guy. [He shakes his head.] Yeesh. He'd have loved this, too.
[Another pause fills the space, longer this time. Greg frowns into the middle distance, thinking of his son, the one who lives for this sort of thing, who would take this challenge with cheer. All Greg cares about, right now, is surviving long enough to see him again.
Puffing out a sigh, Greg rubs at his face.] Hey, pal. Could you tell me something, when I get to where you are? [He smiles, soft and tired.]
...Do you think he'd be proud of us?
Additional info: n/a
Player Name: Sarah
Plurk Handle:
Other characters: n/a
Character Name: Greg Universe
Fandom: Steven Universe
Character Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OU, AU, or OC? OU If canon, canon point: Post "Steven's Birthday"
PB: n/a
Superhero Name: none (yet--see Setting)
History: Greg on the SU Wiki
Additional OC and AU Background: n/a
Personality: For the most part, Greg's a guy who likes to take things easy. So long as he's got the simple things in life, he doesn't feel a whole lot of need to strive for more. He doesn't spend a whole lot of time concerning himself with societal conventions of a high-paying job, or a big house, content with his car wash and live-in van--the same ones he's had for nigh on twenty years. When his plans to be a famous rockstar left, so did pretty much all the rest of his ambition.
He's an amiable guy, non-threatening and eager to please. Sometimes he can come across as a pushover, as he'd rather get along with people than argue, but he knows to put his foot down when it matters. Though his career in music is gone, he's still a creative mind who loves writing music, art, building things, whatever it is. He'll be the first to say he's maybe not that good at any of it, but the talent isn't what matters so much as the fun gotten from it. If you can enjoy yourself doing something, it's worth doing, so be proud and sell yourself with confidence. His glory days may have been short and not particularly glorious, but he enjoyed them, and he wouldn't be the person he was if he'd done anything differently.
Overall, Greg's a man who's happy for his life and has nowhere else he'd rather be. At the same time, however, he deals with a lot of inadequacy, as he knows he's one very small, unimpressive person in a world of much more accomplished and amazing individuals. He's come to see himself as a bit of an intruder in more fantastical matters, and does his best to keep out of them entirely. A balding, overweight ex-rocker can't keep up with heroes.
For the most part, he sees these things he doesn't understand--namely, matters involving magic--as things he shouldn't get involved with for fear of making it worse. Magic makes him anxious and uncomfortable, as the guilt he carries from his wife's death links heavily to the magic world he tried and failed to be a part of. His own son's growing magical ability makes him more fearful and alienated from the magic, conflicted between staying involved in his son's life and being a supportive role model, versus the risk of ruining things again and being responsible for losing another person because of his ignorance. In the end, he holds back as much as possible, and it's when things get dangerous that he finally steps up. He's a father, after all, and won't stand aside when there's actual risk of people getting hurt.
Years of being told to leave things to the experts has conditioned him to leave well enough alone, but what Greg really wants is to be of use to these people more impressive than him. He doesn't strive for the limelight, just an opportunity to support others and recognition for what effort he puts in.
Canon Powers: n/a
Game powers: A two-power set: 1. Mending touch: the ability to repair organic and inorganic matter. On living people this grants him the ability to heal surface wounds like cuts and burns without too much effort. Internal damage such as broken bones or organ damage won't be fixed entirely, but he can ease the damage enough to get them out of the woods and to a doctor. For inorganic objects he can put together broken pieces such as shattered glass or stone, but not fill in any pieces that may be missing. He can potentially patch holes with new material, but different types of material (say, filling a hole in a metal pipe with a plastic patch) will be less reliable and degrade faster. Technically he can use this to fuse together entirely separate objects, but it's about as effective as duct taping them together.
More complex and advanced repairs are possible, depending on his own knowledge base. For example, years of keeping his van running would allow him to use this power on a broken engine without much extra effort, but he'd have little to no success using it on a computer.
2. Safe zone: the ability to create a space in which no one, friend or foe, can be hurt. For a period of about fifteen minutes after playing a song, a space of about 20 meters around Greg (the average human hearing distance) will become a neutral ground. All within or who enter this space are rendered invulnerable to further damage. It won't prevent someone already wounded from bleeding out, but it provides a guaranteed moment of ceasefire.
Abilities:
Musical Expertise - a former attempted rock star, he plays guitar (among other instruments), sings, writes his own music and lyrics, and knows sound design.
Technological Skill - it may not be much in comparison to this futuristic setting, but he has a knack for getting the right result with simple tech. Gotta make do when resources are limited.
Carpentry - will build you a bunk bed with wings.
Good at hugs - look at him he's like a teddy bear.
Setting: Starting off in this setting, Greg will opt not to take the Oath and become a Legionnaire. He's had many years to settle in and become comfortable with the idea that his destiny is to be ordinary and unremarkable, while letting others who are more capable handle the heroics. Getting called into this setting will be a serious shock to his system, so time will be needed for him to think it through. Greg is no coward and genuinely wants to help people, but his confidence is rock bottom, especially when it comes to superhuman and magic stuff. He'll want to see if he can use his powers to help people without taking on the intimidating title of Legionnaire; he may get in the way of those who know what they're doing.
The goal for Greg is for him to realize that his desire to help others outranks his fear of letting people down, and that he can be a hero in or out of a spandex suit; once he gets to that point, he'll be ready to take the Oath.
SAMPLES
Prose Sample: For a few long, awkward seconds, Greg much resembles a trapped animal. His eyes dart around for an escape, sending a silent plea out for anyone watching to save him. If anyone catches his gaze, they make no move to help... and, he realizes a moment later, they shouldn't. After all, the dignitary is right: he's not one of them. This is just the first time someone's gone and said out loud what's been running through his head all this time.
Trapped under the derisive gaze of the alien, Greg can only think of one way out of this uncomfortable situation. Forcing on an awkward smile, he gives up any attempt at defense.
"Uhh, yeah, you got it in one, pal. I'm with the band." The diplomat's expression goes blank with confusion, and Greg jerks a thumb at the guitar slung over his back. "I'll be playing sets all night! Drop a request if you want--oh. I guess--I dunno if I'll know any from your planet. But no harm in trying, yeah?"
The stare has gone from cold to sub-zero, and while Greg's still grinning casually, he's begun to edge backwards. "Speaking of, I better start tuning up before we get started. But, nice talking with you--try the brie!" He calls the last bit as the alien walks away, interest and respect finally dwindled down to nothing.
With a sigh, Greg takes a seat at the bandstand and starts plucking experimentally at strings. He's too indecisive to be a hero, too weak to fight bad guys, and too twitchy to even avoid a fight for a fancy dinner. The best he can do is drop some favors for the Legion, and keep the room protected while he plays some tunes. Maybe he'll make some nice tips.
Network Sample:
Boy. Okay. Where to start. [He rubs at his neck, casting a look around the room as though for inspiration.] Y'know, this'd be way better if I had some props. Good to break the ice. Like the-- [After a moment of gesturing helplessly, Greg spreads his hands.] All right, imagine I... imagine I'm doing the solo. You know the one. With the beedlybeedlybweeeooo! [Accompanied with vigorous air guitaring.] And then like, pchow! Some poppers go off, with the confetti. Oh man. That'd look cool. I should've planned this out better.
Hooooo boy. I'm stalling, huh. [Planning out this theoretical flashy intro calmed him down some, but the tension's already creeping back into his shoulders as he thinks about the situation.]
So... hey there, me. You uh... you made it! To... wherever you are right now. Congrats! I really... really have no clue where that might be, at this point. Still kinda taking this whole thing in. I don't...
[Greg falls silent a moment, chewing his cheek.] I just wanna keep out of everyone's way, you know? This sort of thing... this isn't what I'm supposed to... do. I think they may've grabbed the wrong guy. [He shakes his head.] Yeesh. He'd have loved this, too.
[Another pause fills the space, longer this time. Greg frowns into the middle distance, thinking of his son, the one who lives for this sort of thing, who would take this challenge with cheer. All Greg cares about, right now, is surviving long enough to see him again.
Puffing out a sigh, Greg rubs at his face.] Hey, pal. Could you tell me something, when I get to where you are? [He smiles, soft and tired.]
...Do you think he'd be proud of us?
Additional info: n/a